Reputation and/or Resources loss & Desertion

Kaeldorn's reply sparked an interesting suggestion for crafters.

Some parts of becoming a crafter in specific regions of the world might envolve gaining faction or gathering an amount of coin/resources.

What if like with adventurers, a crafter could in fact loose reputation that they build up previously.
This could happen over time or by earning faction at a crafting institution that is "at war" with your previous one.
Losing faction, might result in loss of benefits, loss of access or even loss of resources.
This loss of resources could be that you no longer have access to certain npcs that sell those resources/ingredients or rare items.
But it could just as wel mean that you no longer have access to a certain harvesting area. As you are no longer allowed in it.
This could be because you're gaining faction with the opposite side or have a decreased faction and it's no longer sufficient enough.

When faction tokens need to be payed or saved up to cash in at that faction npc, building faction with an opposite party might actually cause the prices to go up with your first faction. (If you still follow me.) Perhaps even up to the point that, they will no longer allow you access or ignore you all together and buying items is no longer possible.
At that stage, one would need to work it's way up again with that first faction, where he had lost so much standing due to raising faction somewhere else.
A crafter could find a balance, where he might not have the cheapest sales with all factions but he could purchase from many, (but not all?) at the same time. He'll pay more, but at least it's managable.
This strikes me as an interesting take for the crafting community. It could give you a real feel for a "living/reacting" world as a crafter in Terminus.

I like this idea, because it adds more depth to the players choices. Usually you can't go wrong as a crafter and you be the good guy all over the place. Earning excellent faction with all sides and at the end have access to just about everything. Which is fun, I grant you that. But in a way, you hollow out the value of achievement and meaning. Not to mention contradictions relating to the lore of Terminus. You also, don't look back ones you've reached a certain faction. And becomes a part of the game that is "ok" to be forgotten and not touched again.

If Pantheon aims to prevent dead/deserted zones in adventure, why not aim the same with tradeskill?

What do you say?
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