So I know in eq and other "old school" mmos maps are never really just given to you and finding details on remote zones was much harder than a main city. While thinking about how to allow mapped out zones( in a way that many 3rd party websites eventually do) to be part of the discovery of the game at launch. Even if you considered a wow style discover to clear the fog of war off your map that gave an incentive to check out all the nooks and crannys of zones(especially for the perfectionist that can't handle a corner of a map not filled in). All in all I really was imagining a system where a ranger for instance can spend his days in the wild making crude maps, then maps with more details yo eventually be able to make a bit of a living off his wilderness abilities(I always thought a ranger offered more than just selling sow to help fellow adventures). So however many classes can make the maps wether from a high intelligence and knowledge of the land that's passed down through books and stories, or maybe even higher or more accurately drawn from experience and actually scouting out whole zones. Once the map is made the system to transfer the knowledge to other players( so when you hit M now you have access to a map you bought) can either be crude and maybe based on skill you only receive half the map or even the materials slowly fade and last for one group session. On the other hand if it is a top tier cartography work you could sell it on more durable surfaces and the transcriptions will accurately transfer to your (use to be blank) in game map forever. In a group setting I was even imagining if a leader has a good map he/she can share to the rest of group while in proximity and as long as there still in the group. This defeats the need to go find the one man who refuses to ask for directions but keeps running into Dragon Laura!