Search results

  1. Barin999

    Gathering ideas on what mini-game / puzzles should look and feel like.

    Here's yet another example how the use of a cursor and keyboard can be intergrated in the mini-game crafting. It is out-dated of course. But I'm sure you'll get the general idea out of it. freerealms1000 crafting lron and silver bar This is oversimplified, but with some up to date thinking...
  2. Barin999

    Experimentation

    I am a big fan of this technique in the game. It allows for unique costumizations and playstyles. And it potentially has some opportunities for crafting gear or harvesting gear as well. In EQ2 one starts of with three main tabs at experimentation: 1) augmented strike or blessing (a heal or...
  3. Barin999

    Experimentation

    This topic has come up quite often when talking about crafting in Pantheon and costumization. I recall @Trasak that he mentioned something about risk to failure when experimenting. I sadly, did not find his reply on. But he's welcome to add it in as a reply. Anyway. Should experimentation be in...
  4. Barin999

    Duration of item use.

    Perhaps a solution could be. Yes you can extract certain statpoints from a new weapon and add them onto your old. 1) The extracted statpoints will be of the same type as your old one. 2) The new dagger can not completely be removed of statpoints. After extraction, a crafter might still salvage...
  5. Barin999

    Duration of item use.

    The biggest issue is indeed, that EVERY Direlord (or what have you) will be wanting this item. At least those who're aiming to have the same playstyle. So perhaps camping will be a thing again, to try and loot this Best In Slot item. I'm not sure how I'ld feel about a high level player, camping...
  6. Barin999

    Duration of item use.

    In the image below, I tried to make a stat example. Now this is in the scenario where every statistical point can be moved around within the excisting stats on that item. I very much doubt it will be the case ingame, so keep that in mind. It's just an example. At the bottom of the table, I did...
  7. Barin999

    Duration of item use.

    If there is such a thing as appearance gear, one issue could already be solved there. Players can just equip it there for the fluff of it. When we're talking about upgrading gear AND the upgrade means slightly increasing and shifting between the already present stats, it should be ok for all...
  8. Barin999

    Duration of item use.

    I hear what you're saying. I tried adressing that in the first post. Perhaps I can try and clarify a bit better. The Dagger of the Masterthief has a 8 constitution, 5 wisdom, 4 dexterity at level 10. The new stats of new gear of level 20 go up to 9 constitution, 7 wisdom, 7 dexterity (without...
  9. Barin999

    Crafting/harvesting PC-Hirelings

    Going over the voice of terminus Q&A with WoM. It got me thinking. We have a firm idea and opinion about NPC hirelings. But how about the possibilty to become or choose for a carrier as hireling. This could be a mage taking on jobs to kill or harvest or a tailor taking on jobs to craft or...
  10. Barin999

    Duration of item use.

    One subject of the 11-2018 stream was the value of an item or the identity of it. That got me thinking about how items could remain useful after another expansion or such has been added. What commonly happens is that, old gear gets replaced asap by new tier stuff. And the market value plummits...
  11. Barin999

    Are repeatable harvesting quests acceptable?

    What if a dwarf is able to pick up one quest from that lumberjack, but an ogre can pick up more quests? Or dwarves are given mining tasks and elves are given harvesting tasks (herbs, berries). So instead of the two ways to raise faction or follow a storyline: crafting or killing, it gives more...
  12. Barin999

    Discovering New Recipes

    Yes, I agree, that magical learning/instance learning should be avoided. No godlike epifanies or such. I just mentioned it to give more options to discuss.
  13. Barin999

    Thoughts on a crafters reputation system.

    Yeah, good point about the ever-changing content in order to prevent treadmills. I believe, we already spoke about it earlier on, when we discussed crafter events, or the influence of crafters on the world. The perception system in the game might allow players to pick up craft related content...
  14. Barin999

    Thoughts on a crafters reputation system.

    Naturally, I like the idea. We were just discussing it on another thread @Diomeades . Reputation might be a red line, that continues throughout the entire world and only increases with each quest or item build. (Different factors could influence the amount of reputation gained, if any at all)...
  15. Barin999

    Are repeatable harvesting quests acceptable?

    At the edge of a town lives a lumberjack (or other craftsman). Players can interact with the lumberjack to discover that, he can't keep up with the demand of the town or nearby city. The players are asked to chop down wood and bring them back to him. The reward could be, small coin or better...
  16. Barin999

    Crafting ambiance.

    Well that makes sense. This could be solved by user interface or the settings, where you can change how loud certain sounds/music are produced in the game.
  17. Barin999

    Discovering New Recipes

    This apprenticeship has been mentioned before by @Trasak . Perhaps he can post a link to his suggestion? A lot has been said about how recipes find their place on Terminus. Fully supporting, Nephele here. Other ideas could be to learn techniques and from there advance into new recipes. So what...
  18. Barin999

    Trade House

    1. It could easely be solved by doing a prequest or such in order to open up this feature in the game for you as a crafter. This could be a quest that has a reputation boost as a reward. Or it just could be that you have a big neutral range. With factions you have bad-neutral-good-excellent.. So...
  19. Barin999

    Crafting ambiance.

    Personally, I hope that it's a complete package. So that the music, ambient sound and general atmosphere around the common stations is all I need. It would be a shame that I would look outside the game for music that works better with my ingame experience. The sounds while crafting, should be...
  20. Barin999

    Crafting ambiance.

    What sounds (if any or if none, why not?) do you want to hear while crafting? Such as hearing yourself craft, yourself speak (for example during scribing or enchanting), the sound of your own crafting tools. hearing environmental sounds related to that craft station; NPC...
Top