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  1. Barin999

    Good morning!

    Welcome to the Pantheon community!
  2. Barin999

    I know it's been a while..

    Welcome. Be sure to browse through the site as it might provide many topics to catch up on or a hook to start your own thread.
  3. Barin999

    A Crafter's Journey, Part 3: What I'm hoping for in Pantheon

    @kazyovka I do want to mention, the entertainement /fun factor should not be forgotten. You can have a good crafting design but it's just not engaging enough. I'm working to test out PoA. Being a gamergeek is fine, many however are not looking to crunch numbers all night or bite into overly...
  4. Barin999

    Crafter's Roundtable: Gathering and "Rares"

    I'll need to read that over a second time @vjek but there are some good things in there. Keep an open mind on this. A diamond is compressed coal. The aim is to not create bottlenecks and to prevent turning players into soloplayer 1SizeHasItAll harvester. So I chose to add in npc's...
  5. Barin999

    Crafter's Roundtable: Death, Durability, and Repairs

    ...I'll get into that later.
  6. Barin999

    Crafter's Roundtable: Death, Durability, and Repairs

    And this is due to the fact that you allow players to repair gear? Or because gear looses durability due to dieing? Could you elaborate a bit more here? If you feel safest grinding greens, why is that a problem? Low risk, little reward. Little risk of dieing. And that's fine. Want to take it up...
  7. Barin999

    Crafter's Roundtable: Death, Durability, and Repairs

    *Just a funny side note: I read this as: "What happens at 3 am? We need npc's to replace the players." In a group focused game. With different servers on different continents. Food for thought, food for thought.
  8. Barin999

    Crafter's Roundtable: Death, Durability, and Repairs

    Ok, it seems we're now looking into the fluff of durability. You wouldn't call it durability but "insert name here". That's fine, I don't have a negative conotation with the word or the mechanic either way. But I do understand what you and Vjek say about "boring, sink, gimmick, tax, lopsided"...
  9. Barin999

    Crafter's Roundtable: Death, Durability, and Repairs

    When I think about the situation where a group of adventurers has died, this means if there was a crafter in that group who was skilled in repairing. They would have lost all their inventory aswel. Whatever was needed to repair durability would still need to be on that crafter. And for that...
  10. Barin999

    Crafter's Roundtable: Death, Durability, and Repairs

    I find this really difficult to assume or to define this as strict as you make it. If a player dies, it's up to the player to consider, do I want to go at it again or try somewhere else. When a group reaches that brick wall (figuratively), leaving the adventure loop, isn't a bad thing per se. It...
  11. Barin999

    Crafter's Roundtable: Death, Durability, and Repairs

    That's a good unless. Take away the npc menders. A repairskill can require being a crafter. Or at the very least a large amount of investement from that player in order to get skilled in repairing. The skill can relate to what items you plan to repair. But also several skills combined could...
  12. Barin999

    Crafter's Roundtable: Death, Durability, and Repairs

    If the coin dropped by the mobs is less then the amount of coin (or other investment) it takes to maintain an acceptable stage of durability on worn gear, I don't see a problem in that. You will experience a struggle and you'll notice a drop in your cashflow and bankaccount. In case you know...
  13. Barin999

    Crafter's Roundtable: Death, Durability, and Repairs

    Is there any dispute about this? In case when players can repair durability. That player can minimize their cost by repairing all their own gear. (if that is even possible) Still, there would be a cost for that player. Or at least, I would pressume there would be. Since there isn't anyone...
  14. Barin999

    Crafter's Roundtable: Death, Durability, and Repairs

    I will read your reply a couple of times @vjek . I'll get back to it. Somehow the idea crossed my mind that your suggesting to add in a coin loss on top of an xp loss (aside of your coin dropped on death). So if you don't have any cash on you, you might get into a situation where you...
  15. Barin999

    Crafter's Roundtable: Death, Durability, and Repairs

    I would even be ok if repair items and tools could be found and picked up to your inventory. That way, you have something extra to spawn in the world but also it has a sense of value linked to it based on the abundance and the necessity of them within an area. A player with repair...
  16. Barin999

    Crafter's Roundtable: Death, Durability, and Repairs

    What a tasty subject! Certain npc's could be able to repair items. Where these npc's are located...at civilized areas or at the occasional safe spot. I much rather see, deserted workstations, makeshift workstations or deserted repair tools laying around in the world. So you'd remove the npc's...
  17. Barin999

    Contested crafting content for years to come

    The variation of material/resource requirements could be the incentive towards different paths leading up to the same target. In a sense, you've opened up a way to experience competition there. Like I said earlier, competition is much more subtle in the craftingsphere. Two scenario's : 1)...
  18. Barin999

    Contested crafting content for years to come

    Perhaps the recipe is written on a paper that one needs to burn up into a fire in order to complete the crafting process. Or the ashes or fumes of the burned recipe might be required to move on and the crafter needs to continue the next step by memory as the recipe itself is consumed? It could...
  19. Barin999

    Contested crafting content for years to come

    Obtaining batches of resources at lower cost, could be a thing. This might not be as epic as doing a first kill on a server. But I can see many crafters going for this on a frequent basis. It will have an impact, but more subtle. The player will still experience the return from this. And players...
  20. Barin999

    Contested crafting content for years to come

    Recipes are one of those things, I wouldn't use within a contested design. Because it becomes omnipresent over time or the recipe/item value decreases as expansions are rolled out beyond that point. But I'll try and roll with it. Let's say, we're in an open crafting area. Where several npc...
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