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  1. Barin999

    Hi, everyone

    It's nice to see you here, Celandor. Welcome.
  2. Barin999

    Crafter's Roundtable: Ability Points and Crafting/Gathering

    Ability point sinks: (I hate the idea that they'll turn into a sink of stupendous amounts points spent for just a pinch of progressive experience) KEEP the sinks relatively SMALL and actually IMPACTFUL
  3. Barin999

    Crafter's Roundtable: Ability Points and Crafting/Gathering

    Upgrades via ability points This heavily depends on the mechanic behind skills and actual abilities used while crafting or harvesting (if any at all). Gathering and crafting are two aspects of this game that can go very broad and diverse when it comes to abilities. Since we don't know how deep...
  4. Barin999

    Crafter's Roundtable: Ability Points and Crafting/Gathering

    Progression via ability points Hard pass on node identity skills. Please safeguard some surprise/discovery in this game!!! So no; “But there could be abilities that affect the distance at which you can see a node, the amount of information you get from a node (at the worst .... duh that may be...
  5. Barin999

    Crafter's Roundtable: Ability Points and Crafting/Gathering

    The none-combat road to ability points I’m not a fan of getting ability points just because I gained a level. That means squat to me. The following suggestions still need to be considered broad descriptions, so any alterations can also be manageable. Let me earn ability point because...
  6. Barin999

    Crafter's Roundtable: Ability Points and Crafting/Gathering

    The pool of ability points I’d lean more towards having all ability points into one pool. Meaning that you earn ability points and you can choose to spend them either into adventuring points, crafting or harvesting points. Why? Because it will define your character and playstyle even more...
  7. Barin999

    Challenging crafting content

    That does sound very intriguing. It becomes a pickle when it can not be a gamechanger. Hereby I mean, that it should not be obligatory to participate on this "dedication skill-line". So the benefits or features one might get from it and the abilities or other you'd need to engage in this content...
  8. Barin999

    Attribute points affecting crafting outcome

    Aye. Now this I like. Just imagine it being implemented in the game, wouldn't you get the experience that your builds are even more personal and you're not just one of many completing the same templates? It gives you the opportunity to feel more unique as a crafter without overpowering class or...
  9. Barin999

    Attribute points affecting crafting outcome

    Actually, I was aiming for a more indepth technical discussion here about how the differences in race (coming from traits and/or character attribute points) could influence the stats of an end product. Such as: durability, base stats, race specific extra stats. No gamebreaking benefits...
  10. Barin999

    Attribute points affecting crafting outcome

    At first, I'd say that I disagree completely. A passive racial is and should only be something inherently present and beneficial to that specific race only. One can just not obtain a passive racial trait other than changes your own race. I see it as a waste of time and effort to invent races and...
  11. Barin999

    Attribute points affecting crafting outcome

    Going down this path even more, we see that some passive racials offer beneficial effects on skill or abilities based on a "primary stat". A couple of examples of that are: Humans: Thronefastian Charm; Increases the effectiveness of skills & abilities modified by Charisma. Elves: Nimble...
  12. Barin999

    Attribute points affecting crafting outcome

    If we look at the information from the passive racial reveals, there are bits and pieces that hint towards how a character will be build. Some racials grant points as a bonus; Ogre: Broken Maw's Grit; gain extra attack rating from each point of STR. Dark Myr: Perceptive; Increase insight skill...
  13. Barin999

    Challenging crafting content

    I really like this option. It's an intriguing design for challenging a crafter. A path that at least to my experience, has not been omnipresent in games. So we're here looking at a crafter who's getting challenged and the social/community aspect of the game is part of his challenge. Perhaps in...
  14. Barin999

    Challenging crafting content

    That approach speaks to me as wel and that seems something that Pantheon could also be interested in. I like the idea of racial differences, as is already talked about in other threads. To me, it's nearly a must. And although each race has it's own, there is a way to get all the other races'...
  15. Barin999

    Challenging crafting content

    This is indeed, the kind of can I wanted to open with this thread. I agree, when you say that there doesn't have to a be a fix structure to how challenges will occur. The examplary stories are fun to read, every story however still has that underlaying structure/design or mechanic however you...
  16. Barin999

    Challenging crafting content

    So how would you scale things or should it be a level playing field for all? Similar to the automated escalators, hop on and you'll all get there? Apologies for the late continuation of this reply, if you have a 2 year old pushing buttons like daddy, you just have to call it a break and...
  17. Barin999

    Challenging crafting content

    Ok, so we've gotten to the point where we've got a agreable reward here. But that still leaves us with, what would you find challenging enough to venture out and get that reward? With the OP-listing 1-7 in mind. Something that entices you or motivates you. So far it still reads as, a common...
  18. Barin999

    Challenging crafting content

    That's very similar to what I was thinking of last night as wel. Costumizations that ones earned, achieved or obtained can make you stand out. If I knew that there are various design choices out there that can make my creations stand out more, I'll work to get them. (sadly this might only work...
  19. Barin999

    Challenging crafting content

    These two paragraphs are indeed the things I wanted to get into with this thread.
  20. Barin999

    Challenging crafting content

    I would make the recipes not about adventure, but either cosmetic or house items. Putting in adventure unique recipes could turn it back into a requirement and than it feel like a drag through. Primarily it should still be a choice. The idea of having to venture out into the world and...
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