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  1. Autherial

    Challenging crafting content

    I like the idea of it being a group effort, and that keeps in line with the core principle of the game, community. There is a lot they could do with that and it would make it fun.
  2. Autherial

    Challenging crafting content

    I am a big fan of crafting quest, one thing I would really like to see is quest that send you out to ancient locations and ruins for rare crafting recipe's or skills. There could be a skill line dedicated to just this, and as you progress you have to use those new skills to craft the tools...
  3. Autherial


  4. Autherial

    The Fourth Sphere of Gameplay in MMORPGs

    I love what you wrote here and I have to agree, Pantheon is already making small steps toward this in regards to questing and dungeon running, making it easier for friends to the content together at the groups pace. Main social elements outside quest and combat sounds great. Maybe sitting down...
  5. Autherial

    Do you get consumed by your crafting projects?

    I have recently got back into Conan Exiles, and I have been crafting and building up a storm. I go out and gather stone and wood, then go kill animals for skin and gather various other materials. Before I know it 4 hours have gone buy and I need more materials to finish building my base lol.
  6. Autherial

    Crafter's Roundtable: Profession differences

    Trasak pretty much said everything I was going to, I also think that each profession requiring different skills and techniques should have a diffirent mechanic then the others.
  7. Autherial

    Skillpoints and crafting levels

    I could not have said this better myself, pretty much on par with my thoughts.
  8. Autherial

    Crafter's Roundtable (Snow Day Edition): Insuring item rarity

    Late to the party :) That picture is super accurate by the way:). My thoughts on rares is quick and concise. For something in game to be rare I believe it should truly be rare to obtain. First off it should be a low drop rate, second once someone on the server has obtained this rare it is...
  9. Autherial

    Crafting Energy, the elegant compromise between time and materials

    I really like this idea, mainly because it it begins to delve into the major problems with crafting in mmo's. You don't want to be able to flood the market with cheap crafts, you also don't want to just have hundred's of crafters using the same skill set making the same things. So it comes...
  10. Autherial

    Crafter's Roundtable: Limits on selling items

    I really like what you put here, the in game market system can make or break a game. I have seen in numerous games where players have figured out how to rig the market and pretty much dominate it and preventing others from having a successful experience. Then you have the problem with bots etc...
  11. Autherial

    Thoughts on a crafters reputation system.

    What do you all think about a crafter reputation system. This would be separate from normal pve reputation city, race etc. As you advance and become specialized in your chosen profession perhaps you recieve a letter from someone in another town asking you for assistance. As you advance your...
  12. Autherial

    Are repeatable harvesting quests acceptable?

    I really would not mind repeatable harvest quest at all I think they fit into the roll play aspect really well.
  13. Autherial

    Salvaging efficiency

    Yes exactly
  14. Autherial

    Salvaging efficiency

    I agree and I also like the idea of a small chance of obtaining a rare crafting component from salvaging especial rare gear.
  15. Autherial

    Crafting achievements

    Very good point, I did not think of it that way, I also like the idea of rewarding the achievement with a buff to a skill or appearance item etc.
  16. Autherial

    Crafting achievements

    Good questions Barin99, The achievements would add more depth to the crafting experience, let me explain. In a lot of games including World of Warcraft many people "chase achievements" it is a matter of status etc, so many things players would never do, they go after for the achievement. So now...
  17. Autherial

    Crafting achievements

    I would like to see VR, implement crafting achievements in game. It is a good measure of your progress and you have a record of your achievements. We could have a subset for each profession. Unique achievements would be a really fun idea. Broken hammer achievement fail to properly forge an iron...
  18. Autherial

    Gathering ideas on what mini-game / puzzles should look and feel like.

    Nice idea, whatever they decide to do I hope they strike a good balance between making it interesting and fun to do while not being repetitive and boring after a while.
  19. Autherial

    Crafter's Roundtable: Fletching and Ammunition

    I like the idea of different arrows having many effects and properties. I think it would give Rangers a really cool utility. Maybe even have a knock out arrow that stuns the enemy or causes blindness. Explosive arrows would be cool to.
  20. Autherial

    Crafter's Roundtable: Customization

    I like some of the customization options in eso, I think it would be really cool if you could do long crafting quest to obtain some rare racial designs and maybe some quest that involve riddles to figure out how to progress and were to go, requiring you to read the lore for clues. I think it...