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  1. Nephele

    Hi, everyone

    Welcome to the community Celandor!
  2. Nephele

    Crafter's Roundtable: Ability Points and Crafting/Gathering

    During the developer stream last night (January 30th) we learned about the concept of Ability Points, which are points you earn through gameplay that are used to empower your class abilities. The system was described as a hybrid of EQ-style Alternate Advancement and WoW-style Talent Trees, with...
  3. Nephele

    Three things Pantheon still needs to do to move the genre forward

    Note: This is long – sorry about that – but it’s been on my mind for the last few days and I wanted to make sure I posted it before the end of the year. I hope that it will spark a good discussion and conversation among the community. Based on everything we have seen and heard from the...
  4. Nephele

    Attribute points affecting crafting outcome

    Well maybe let's look at this a different way then. Leave race or even class selection out of it. Should base attribute scores affect crafting outcomes, full stop? If we break crafting down into different activities (not professions) - for example, smelting, forging, weaving, tanning...
  5. Nephele

    Attribute points affecting crafting outcome

    I pretty much agree with vjek here. I don't want to see a situation where the vast majority of master chefs are ogres because all the other choices don't have a way to compete.
  6. Nephele

    Challenging crafting content

    My answer is that instead of trying to define a structural approach to how you create unique challenges in the game, simply allow for the designers to create them. Think about the feedback the Pantheon team has seen about adventuring quests over the years. About how we don't like "small"...
  7. Nephele

    Challenging crafting content

    lol, nah, their arguments don't apply if the armor came that way. they only complain about changing appearances after the fact. fwiw, i'm pretty sure they've already lost that battle as well, and the game will feature some sort of appearance system. the goal there would really be just to make...
  8. Nephele

    Challenging crafting content

    I'd be ok with offering a visual difference in the item nameplate that's earned. Everyone gets the basic information on the items they make but if you want one of the fancy ones, you have to earn them. I'm also ok with item appearances being earned as well. Vanguard had armor and weapon...
  9. Nephele

    Challenging crafting content

    In database terms, a maker's mark doesn't require a new full entry in a table. It's just stub metadata So for example, let's say you have item template #33705 - Mythril Longsword defined in the database. If I create a Mythril Longsword, and then sell it to Vjek, then Vjek's inventory table...
  10. Nephele

    Challenging crafting content

    Again, limited time, so I'm going to attempt to be very brief. Maker's marks - again, I must categorically and unequivocally disagree with the idea that this feature should be a "reward" for doing anything special in the game. It is simply too fundamental. If you want crafting to enable...
  11. Nephele

    Challenging crafting content

    Just some really quick thoughts as I don't have a lot of time at the PC today. 1) I am of the opinion that all crafting should be challenging. If I want to make an item, even a simple dagger, the system should always have at least a small chance of failure that can't be completely mitigated...
  12. Nephele

    Community Request: The plan for non-combat gameplay in Pantheon

    Personally, I'm happy that he at least acknowledged the concerns. He also responded again today to say that he would try to address some of Fragile's questions in the January Producer's letter. Ben has always been one of the most cautious people on the team about revealing information -...
  13. Nephele

    Community Request: The plan for non-combat gameplay in Pantheon

    Ladies and gentlemen, we've had an official response from Ben Dean over on the Pantheon forums: Hi Nephele and all. Although Corey has moved on to other projects, he left us with a very healthy chunk of design docs and implementation. More than we were even anticipating for at this stage of...
  14. Nephele

    Community Request: The plan for non-combat gameplay in Pantheon

    Understand two things, please :) 1) My role when writing posts on this website (and usually on the official forums) is to try and represent our community of crafters, gatherers, and others to the best of my ability. I take that role seriously. Every thread that I start is generally either an...
  15. Nephele

    Community Request: The plan for non-combat gameplay in Pantheon

    @vjek I get where you're coming from and even share some of your frustration. As I see it though, short of somehow funding a new game to compete with Pantheon, there's not really any other option at this point than to make the request and continue to hope for the best. From the conversations I...
  16. Nephele

    Community Request: The plan for non-combat gameplay in Pantheon

    Recently we learned that Corey "Ceythos" LeFever, the designer who was working on Pantheon's crafting and gathering systems, left the team in October. I wanted to take a moment to talk about some of the concerns that this has raised for many people, as well as myself. My goal with this post is...
  17. Nephele

    If you've heard rumors about Ceythos leaving VR, here's what to know.

    For those unaware, Ceythos was the designer handling crafting and the economy. So, news "broke" on Reddit late last night or this morning that Ceythos left Visionary Realms in October. In the spirit of full disclosure, I and a few others have known about this since it happened, but at...
  18. Nephele

    In Memory

    Pantheon will continue in spite of this tragic loss. When it launches, it will be a world that embodies Brad's vision, and one that he can be vastly proud of. We invite everyone in the Pantheon Crafters community to do all that you can to help make that launch happen in the days ahead. Image...
  19. Nephele

    Terminus

    This world is vast and untamed. Just over the horizon are distant lands we’ve only heard rumor of, and beyond those, more exotic and unknown places await, all with their own unique culture, history, and geography. There are frosty mountain peaks, scorching deserts, endless plains, dense...
  20. Nephele

    Balancing Consumables - a Neph Proposal

    There's an entire side of crafting that doesn't really get discussed as much as it should: Consumables. Potions, Food and Drink, Bandages, Ammunition, Kits, and Tools - all of these are things that we have seen in many games. Quite often, entire crafting professions are based solely around...
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