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  1. Trasak

    Crafting Energy, the elegant compromise between time and materials

    Ultimately the only resource that cannot be farmed (without violating most EULAs) is time. As such time is the most powerful tool to use to make something valuable, everything else including the most rare of items is simply an output of time spent. One of the main reasons crafting becomes...
  2. Trasak

    Gathering ideas on what mini-game / puzzles should look and feel like.

    As I have mentioned in other posts I would like to see crafting an item to be as time consuming as soloing one monster. Likewise I would like to see the number of items required to craft per crafting level-up to be about the same as the number of even level monsters you would need to kill in...
  3. Trasak

    NPC Guilds, Another way to play

    I was responding to the What makes a good quest thread on the main boards when I got to thinking about how to actually make and play a crafting only character. In order for crafting professions and possibly harvesting professions to really feel like a stand alone gaming experience then the...
  4. Trasak

    Hey guys I've got this great idea I want to tell you about . . .

    Hello there fellow crafters, Since Nephele graciously accepted my offer to be the worst staff writer on Pantheon Crafters I thought it would be a good idea to introduce myself. I am a real life engineer and garage hobbies craftsman so naturally I am drawn to crafting in any game system. Over...
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