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  1. Barin999

    Crafter's Roundtable: Profession differences

    @Gelfzin Would you experience much difference in the following example?; This is an apple. This is a round product. This is a red consumable. This is a edible product. This is a fruit. This is a red fruit. This is a round fruit. Where I'm going with this; all different descriptions. But...
  2. Barin999

    Crafter's Roundtable: Profession differences

    For the dev's it would be best to have one mechanic that can be used for all crafts. Pretty similar to having one mechanic for each adventure class BUT the lay-out ,features and depth can be defining to the class. The craftingclasses can be unique by their lay-out, the way they collect recipes...
  3. Barin999

    Crafter's Roundtable: Crafting and Expansions

    Expansions could not only be seen as ...what's new and unexplored. Especially when it comes to crafting, I feel that many games forget about an important option. Something that might not require as much brainstorming and innovativity from the devs. I'ld like to see the initial game having...
  4. Barin999

    Crafter's Roundtable: Post-crafting customization

    We have talked in different threads about how stats could be added to gear. The difference here would be are we talking about alteration of itemstats or increasing the already present stats. And are we talking about changing stats to any other kind of stat, or increasing any kind of stat present...
  5. Barin999

    Crafted pieces of the puzzle

    In the world of Terminus there might be some riddles and puzzles that form a barrier that players need to "unlock" in order to access certain areas or content. This could be mobs, caves, towns, npc's or resources that lay just beyond reach. Like always , with crafters in mind...what could be...
  6. Barin999

    Crafter's Roundtable: Cultural Cuisine

    If food is seen as a general feature and all races produce food and drink in similar fashion, the regional resources will have to define any racial recipes. Perhaps those products can only been consumed by characters of said race? If food however boosts up the stats when consuming it. The...
  7. Barin999

    Crafter's Roundtable: Cultural Cuisine

    I think most players would agree that ingredients and dishes aren't expected to be same on a global scale. What we know of harvesting resources, they will be spread out and geographically coherent. So with that in mind, I expect recipes and dishes to differ on a regional/racial level. Perhaps...
  8. Barin999

    Dispersion of resources

    The mix of resources and availability you suggest, show a lot of potential. I'm anxious to see what the dev's are coming up with. Am I correct to read, that you expect resources to come primarely from salvaging, rather then actual nodes? I'm not objecting to the proposal, it's in fact in...
  9. Barin999

    Dispersion of resources

    Pantheon has stated that the harvesting nodes will be less abundant then in other games and perhaps the yield won't be as high either. Still crafters will want to collect enough resources to craft, fill order or otherwise create economic opportunities relating to resources. We know that...
  10. Barin999

    Crafter's Roundtable: Sinks (no, not the kitchen kind)

    I fully agree with @Trasak on the actual need for item decay to be in the game. It might be considered a burden to some or many players. But if it's something one can not go around it, as in it's part of the game. People will have to accept it and deal with it if they want to continue playing...
  11. Barin999

    Traveling by out-merchants looking for specific resources

    I started by answering the Clearing the Market-thread (https://www.pantheoncrafters.com/threads/clearing-the-player-markets.265/ ) but the reply became too big, so I made another. How about a periodic cleansing of the market? I'll explain; A traveling npc arrives into town and buys up all the...
  12. Barin999

    Crafter's Roundtable: Tack and Harness

    Mounts in the game might be adventure or crafting related. Since we're focusing on crafting, I'll be short on adventure mounts. I hope there will be no flying mounts, other then the odd taxi service. Any other adventure mount could be earned, bought, or perhaps bred (although I don't see that...
  13. Barin999

    Crafter's Roundtable: Crafting, Atmospheres, and Artifacts

    You touch something interesting there. Should crafters or any artifact for that matter, be able to counter all climatical influences? Perhaps it would be ideal if artifacts and crafter-build mitigating-products would work only on one effect at a time. This would mean that the player will need to...
  14. Barin999

    Crafter's Roundtable: Crafting, Atmospheres, and Artifacts

    This seems very much in line with their suggested idea of Glyphs. When climate sets are an interface option in the game, climate artifacts could be useful there as wel. Nodging @Nephele ; one could put that veil in the hood-slot of the climate set. And the artifact could be placed in the...
  15. Barin999

    Naval commerce

    I wanted to adress this in a broad discussion thread first. Before going in too deep in mechanics of possible suggestions. Should naval commerce excist? How? Several examples: 1. You step on a boat and get transported by npc/design to another naval hub where you can sell or buy goods to other...
  16. Barin999

    Clearing the player markets

    Aye, I already had something much complexer in mind. Glad that wasn't it.
  17. Barin999

    Crafter's Roundtable: Crafting and Climates

    Climates are a big thing for Pantheon and I'm a firm believer that it's very closely linked to crafting. Yes there will be lootable things that have similar effects. But I see players looking to crafters if they want a mitigating set before they set out to travel certain regions. What is...
  18. Barin999

    Clearing the player markets

    I'm okay with losing money due to bad sales management. As long as it's not too complex for the broad player community to engage in. If it's only beneficial for those select few with a brain for math or with the patience to sit through some research on a daily routine, it feels more like a bad...
  19. Barin999

    "Needs" - dynamic crafting and gathering content

    Concerning the NPC's, it might seem easier to have them placed there, just not interactable unless that specific treshold has been crossed. Or the NPC might not sell you everything and it can be unlocked after stage X has been completed. My thinking to your concept was to cross Terminus and...
  20. Barin999

    "Needs" - dynamic crafting and gathering content

    I'm short on time but I'll reply more extensively later on. First off, yes, fun read. Enjoyed it. This reads as a nice storyline for craftingquests. They are also within my expectations. The idea of things changing visually and degrading is also nice. What I did not read however was the...
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